Hologram shader

Particle System Attack

IDLE Animation and Cloak

Spinning Axe & Sandstorm Impact VFX | Particle System

Massive Sandstorm | Particle System VFX

Peeling Paint Dissolve Effect | Shader Graph

Enemy Modeling + Animation – VFX Particle System – UI + Mini Map

Building an environment + a pyramid with a tracking eye

VFX Particle System

Rig + Physical Cloak Shift

Impact VFX + Status Marker – Particle System

VFX Impact – VFX Graph

Modeling + Vertex Painting + Graph Shader

Substance Texture – Peeling Skin

Substance Texture – Peeling Skin

Substance Texture – Peeling Skin

Maya

Utilized MASH networks in Maya to create a scalable, procedural workflow for environment construction

Clean UV Layout

Atmospheric Environment Showcase | Unity Lighting & Volumetric Fog