TAL | 3D MULTI ARTIST

Combining technical precision with artistic vision to create immersive game worlds. From procedural environments to surreal character art, I build the bridges between creative imagination and technical implementation.

With a deep focus on Technical Art and 3D modeling, I specialize in Unity development and procedural workflows in Houdini. I am currently developing a surreal 3D Roguelike Tower Defense set in a dreamlike desert—inspired by the minimalist beauty of Journey. My toolkit includes Maya, ZBrush, and Substance Painter, enabling me to deliver high-quality assets that are as optimized as they are visually striking.

Technical Art & Shaders

3D Environment Art

Character Art & Animation

Unity Game Development

Procedural Workflows

Portfolio

Whether you need optimized 3D assets, complex technical shaders, or a unique artistic vision for your next game, I have the expertise to bring your most ambitious projects to life.

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