TAL | 3D Multi artist
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Combining technical precision with artistic vision to create immersive game worlds. As a Technical Artist, I build the seamless bridge between creative imagination and engine reality.
With strong roots in traditional 3D art, mastering Maya, ZBrush, and Substance, I have a keen eye for visual aesthetics and a proven ability to accurately read and adapt to diverse art styles. However, my true passion lies under the hood of game development. I speak both “Art” and “Dev,” translating creative goals into scalable technical realities while ensuring meticulous organization and optimal performance across the entire project.
My day-to-day expertise centers on constructing robust, end-to-end Unity workflows. I specialize in developing custom shaders using Shader Graph, integrating dynamic rigging and physics like Magica Cloth 2, and building highly efficient, AI-assisted editor tools that supercharge the team’s pipeline. Taking a holistic approach to game creation, I also handle the integration of polished UI systems, atmospheric VFX, and complex data-driven audio architectures.
Driven by a lifelong passion for gaming, I deeply understand what a project needs mechanically and structurally to succeed. Having independently developed playable prototypes like a retro Boomer Shooter and collaborated on team-based student projects, I know how to organize complex setups, solve technical bottlenecks, and empower fellow developers. Whether a project requires high-end PC graphics or navigating the unique constraints of mobile development, I am looking to bring my versatile toolkit to a studio ready to build something amazing.
While my main focus is PC game development, I am deeply intrigued by the unique technical challenges of Mobile. Whether your project requires robust Unity pipelines, complex custom shaders, or seamless rigging setups, I have the expertise to bring it to life.
Engineering the art of the impossible | one optimized frame at a time