TAL | 3D MULTI ARTIST

Combining technical precision with artistic vision to create immersive game worlds. From procedural environments to surreal character art, I build the bridges between creative imagination and technical implementation.
With a deep focus on Technical Art and 3D modeling, I specialize in Unity development and procedural workflows in Houdini. I am currently developing a surreal 3D Roguelike Tower Defense set in a dreamlike desert—inspired by the minimalist beauty of Journey. My toolkit includes Maya, ZBrush, and Substance Painter, enabling me to deliver high-quality assets that are as optimized as they are visually striking.
Technical Art & Shaders
3D Environment Art
Character Art & Animation
Unity Game Development
Procedural Workflows
Portfolio