The Origin Story: From Trenches to Degrees
I didn’t just stumble into game dev; I fought my way through it. It started with the “self-taught” grind, obsessing over every vertex and mastering the dark art of UV unwrapping. I lived through the struggles of topology and texturing before transitioning into animation and finally, the heart of the engine: Unity. Today, that journey is backed by a professional Diploma and a European Degree, but that “learn-it-all” hunger hasn’t changed.
I Speak Fluent “Artist” and “Developer”
I’ve worn almost every hat in the pipeline from UI design to complex shaders, and from character modeling to Houdini-fueled VFX. My secret weapon? I understand the foundations of building a complete game. There is nothing more satisfying than the “Alchemy” of taking a high-level artistic vision and translating it into optimized, high-performance C# code.
